Also, game object trees might work better with Unity 5's new lightmapping system. Game object trees might not be as fast at Terrain trees in large numbers, but the terrain tree billboard's y axis always face the camera, which results in strangely tilting trees in the background. Some more work could be done to make the tree's shader fade between LOD levels. Terrain trees have been replaced by game object trees that use Unity's built in LOD system.This would be a good setup for a game with dynamic time of day changes. There are no prerendered lightmaps in this scene and deferred lighting is used, which means that the sunlight, or any other light can be updated at runtime.If needed, the second weapon camera can still be used as well. Only one camera is being used, which allows for shadows to be cast on the player's weapon and better compatibility with shaders and image effects.Realistic FPS Prefab Unity 5 Web Player Demo
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